Fist of Suns Wielder


Level KXP Mtg Wiz/Pri
123 456 789 ABC
TH
101-- --- --- ---+0
212.520- --- --- ---+1
32521- --- --- ---+1
450320 --- --- ---+2
5100421 --- --- ---+3
6200422 0-- --- ---+3
7400432 1-- --- ---+4
8800433 20- --- ---+5
91000433 21- --- ---+5
101200443 22- --- ---+6
111400444 330 --- ---+7
121600444 441 --- ---+7
131800555 442 0-- ---+8
142000555 442 1-- ---+9
152200555 552 10- ---+9
162400555 553 21- ---+10
172600555 553 320 ---+11
182900555 553 321 0--+11
193200555 553 331 1--+12
203600555 554 332 1--+13
214000555 554 442 2--+13
224400555 555 443 3--+14
234800555 555 553 3--+15
245200555 555 554 3--+15
255600555 555 555 4--+16
266000666 655 555 5--+17
276500666 666 655 50-+17
287000666 666 666 50-+18
297500777 766 666 60-+19
308000777 777 766 61-+19
318500777 777 777 61-+20
329000888 877 777 71-+21
339500888 888 877 72-+21
3410000888 888 888 72-+22
3510500999 988 888 72-+23
3611000999 999 999 821+23
Requisites:Int 40
Alignment:any E
HD/level:3d5
Weapon Prof.:3+level/3
To Hit Table:Pri
Save Table:5+level
Reference:RDM
Groups:Wizard, Priest, Technology
Complexity:CF=4
This class revolves all around abusing the Fist of Suns class feature.
Gets Int bonus to progression. Has access to all MTG Schools/Spheres.
Never has Channeling (or Semi-Channeling), and can never gain Channeling (or Semi-Channeling). This uses old style D&D spellcasting, once you cast a spell slot, it's gone until you reset.
Can cast normal Wizard or Priest spells; they cost 2 spells each.
1/reset: Convert a spell not on the list from MTG to D&D.
Each Level: +1 specialty School or Sphere. You may trade in 4 picks here to make a school/sphere ½M to cast. Material componenting still costs 1V though.
Level 1¶: SL regeneration 1/rd.
Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to being too low level. If your Knowledge score isn't high enough to cast the spell, you suffer the normal effects as per a normal Wizard.
Level 3: Fist of Suns: 1M, spend 5 SL’s, 1/r: Cast a Fist of Suns spell of any SL up to 2*LVL.
Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast.
New Fist of Suns Spells:
Deathrite Shaman (SL=1): Summon a DL I Elf Shaman with 1M: +1SL, gain 20hp or each creature in a group loses 20hp.
Scour from Existence (SL=7): 1bM: Target item/creature/effect is Annihilated.
Ugin, the Spirit Dragon (SL=8): Summon a [x2] Unique DL VIII dragon with 1X: 30 stat dmg to a target, annihilate each creature/item with SL=X rhp or less, or gain 70hp and +7SL’s and Cast 7SL’s worth of spells.
Ulamog, the Ceaseless Hunger (SL=10): Summon a [x2] Unique DL X eldrazi with “When cast, annihilate 2 items/creatures/effects” and “When this attacks a target, that target loses 20 Int”.
Kozilek, the Great Distortion (SL=10): Summon a [x2] Unique DL X eldrazi with “Must be attacked by more than 1 creature” and “When cast, +7 SL’s” and “Sacrifice a spell slot of SL=X: Counter a spell of that SL”.
Emrakul, the Promised End (SL=13): Summon a [x2] flying Unique DL XIII eldrazi with overhit, no target ,“-1SL per different school/sphere spell cast this fight” and “When cast, dominate a target for 1segment (no save). Then they get +1F action”.
School / Sphere SL Spell Effect
Green1Birds of ParadiseSummon a DL I flying bird with “1M: Gain +1SL.”
Green1Noble HierarchSummon a DL I human druid with “1M: Gain +1SL” and “Whenever a subordinate attacks alone, it gets +10th/+10dmg”.
Artifact2Pentad Prism1Z, 2/d: Gain +1SL.
Artifact2Temporal Aperture1M, 1/r: Cast a spell of SL up to 2×LVL from this class at random.
Green2Bloom TenderSummon a DL II Elf with “1M: Gain 1d5 SL’s back in a progression.”
Artifact3Coalition Relic1M+1Z: Gain +2SL’s.
Gold3Aura ShardsWhen you summon a creature, destroy an item or spell effect.
Green4Defense of the HeartIf there are 3 creatures in your group, summon 2 DL LVL/2 creatures from the Fist of Suns spell list.
Blue5Djinn of WishesSummon a DL V flying Djinn with 1M, 3/d: Limited Wish.
Gold5Maelstrom ArchangelSummon a DL V flying Angel. When it deals melee damage to a Boss, Sub-boss, or NPC party, you may cast one spell as a 0 action.
Gold5Maelstrom NexusWhen you cast your first spell each rd, cast another spell from this class at random of SL = (first spell −1).
Gold5Mirari’s WakeYour subordinates get +1DL and whenever you gain SL’s back, you get +1SL.
Gold5Riku of Two ReflectionsSummon a DL V Unique Wizard with spell-forking and summon-doubling effects (+1 slot).
Red5Urabrask, the HiddenSummon a DL V Unique Praetor; your summons ignore summoning sickness, others gain extra sickness.
Artifact6Mycosynth LatticeAll creatures and effects count as technological; all spells are colorless.
Green6Mana ReflectionWhenever you gain SL’s back, you gain twice as many.
Artifact7Akroma's MemorialYou and subordinates gain flight, +1IP, overhit, protections, and ignore summoning sickness.
Artifact7MemnarchSummon a DL VII Unique Technological Wizard with spell/item pickpocketing.
Black7Sheoldred, Whispering OneSummon a DL VII Praetor; revive allies, enemies lose one creature each round.
Gold7Brilliant UltimatumCast 1d6 random spells (SL 1d7) next segment as 1M.
Gold7Cruel UltimatumSlay ally; enemy loses SL’s and takes dmg; you heal, gain SL’s, and revive a subordinate.
Gold7Titanic UltimatumYou and subordinates gain massive TH/dmg bonuses, overhit, IP, and regen this rd.
Gold7Violent UltimatumDestroy three target creatures, effects, or items.
Black8Avatar of WoeSummon a DL VIII Avatar with “1M: Slay a creature (no save).”
Black8Reiver DemonSummon a DL VIII flying Demon; slay a group (PPD save).
Colorless8Eldrazi ConscriptionTarget gains +100 TH/dmg, overhit, and forced sacrifices.
Colorless8Ulamog’s CrusherSummon a DL VIII Eldrazi with forced sacrifices each attack.
Green8TerrastodonSummon a DL VIII Elephant; destroy 3 items/effects, replace with elephants.
Green8Praetor's CouncilReset spell memorization; unlimited maintains for the day.
White8Invincible HymnSet hp to total memorized spell count ×10.
White8Silver SeraphSummon a DL VI Angel; if 7 spells cast, subordinates gain +1DL.
Black9Plague WindSlay all enemies in the room (PPD save).
Green9Bringer of the Green DawnSummon a DL IX Bringer with recurring beast summons.
Green9Myojin of Life's WebSummon an indestructible DL IX Myojin; convert to mass summoning.
Red9Bringer of the Red DawnSummon a DL IX Bringer; dominate creatures each turn.
White9Blazing ArchonSummon a DL IX Archon; creatures can’t physically attack you.
White9Reya DawnbringerSummon a DL IX Angel; revive a dead subordinate each turn.
Colorless10Kozilek, Butcher of TruthSummon a DL X Eldrazi; gain SL’s, forced sacrifices, reset progression on death.
Gold10ProgenitusSummon a DL X Hydra; untargetable, unkillable, reset slot on death.
White10Storm HerdSummon N DL I flying Pegasi where N = current hp.
Artifact11Darksteel ColossusSummon a DL XI indestructible Golem; reset slot if slain.
Colorless11It That BetraysSummon a DL XI Eldrazi; stolen sacrifices come under your control.
Colorless11Ulamog, the Infinite GyreSummon a DL XI indestructible Eldrazi; destroy on cast, reset progression on death.
Artifact12Blightsteel ColossusSummon a DL XII indestructible Golem; permanent damage.
Colorless15Emrakul, the Aeons TornSummon a DL XV flying Eldrazi; protection, sacrifices, bonus actions, reset progression.